commentary

Janet goes through the list of gaming cliches. Everyone starts off in a tavern. There's usually a hooded stranger sitting in a dark corner, handing out jobs. Either that, or there's a bar fight, provoked by the large lout who insists that one of the characters is sitting at his chair. It is impossible to get away from this guy. Apologize and move to another chair, he'll follow you around to his other chair you're sitting in.

This is strange behavior. Everyone else in the bar are generally farmers, or burlap-clad commoners. Why is this drunken lout trying to start a fight with the most heavily-armed and armored people in the bar?

If you're starting a fantasy role-playing campaign and you don't start in a tavern, chances are you're guarding a caravan.

Moriarty uses my favorite method of getting characters together.

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Fixed
So for the longest time, the website has been broken and it's always been at the back of my mind to fix it one day and lo! behold! the magic fix just took about twenty minutes to hunt down and correct. So, sorry about that.

Have fun flipping through the comic strip and marvelling at how rough my artwork was so very very long ago.